Schedule
ASSETS 2025 at a glance
View full schedule →All rooms on the 3rd floor, except for DC.
| Conference Registration |
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Sunday: 4:00 PM - 6:00 PM
Monday starting at 8:00 AM
Registration Desk: Located in the open space on the 3rd floor. Exit the elevators and turn left. |
| Sunday, Oct. 26, 2025 |
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Times are shared with invited attendees
Workshops
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Times are shared with invited attendees
Doctoral Consortium
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Monday, Oct. 27
Paper Session 1BFabrication
The Fort12:45 PM - 2:15 PM
Lunch
Paper Session 2BPrivacy and FATE
The Fort6:30 PM - 9:00 PM
Social event at Denver Museum of Nature and Science.
Accessible Bus Times
Buses from the front of the Curtis Hotel to the Museum at 6:00 PM, 6:30 PM, and 7:00 PM.
Buses from the Museum to the Curtis Hotel at 8:15 PM, 8:45 PM, and 9:15 PM.
Non-Accessible Bus Times
Buses from the front of the Curtis Hotel to the Museum at 6:15 PM, 6:45 PM, and 7:15 PM.
Buses from the Museum to the Curtis Hotel at 8:30 PM, 9:00 PM, and 9:30 PM.
Tuesday, Oct. 28
Paper Session 4BLearner Experiences
The Fort12:30 PM - 2:00 PM
Lunch & Hybrid Social Event
5:30 PM - 6:30 PM
SIGACCESS Business Meeting
Discussion and feedback about the conference structure; Info about funding and resources available to the community — Everyone is welcome!
The Fort7:30 PM - 9:30 PM
Google Reception at Curtis Hotel SIGACCESS ASSETS Paper Impact Award
Wednesday, Oct. 29
Paper Session 7BInformation Access
The Fort12:30 PM - 2:00 PM
Lunch
ASSETS 2025 full schedule
← View schedule summaryWorkshops
Doctoral Consortium
Registration Open
Registration Open
Conference Open and Keynote
The FortCoffee Break and Poster Session A Center Stage
Paper Session 1A Inclusive Mixed Reality Cul de Sac
Designing for Attention: Evaluating an Affordable Immersive VR Platform for Neurodiverse Children
Smart Glasses for CVI: Co-Designing Extended Reality Solutions to Support Environmental Perception by People with Cerebral Visual Impairment
From Screen Reading to “Scene Reading” in SceneVR: Touch-Based Interaction Techniques for Use in Virtual Reality by Blind and Low-Vision Users
How Accessible are Virtual Reality Freehand Gestures? Understanding Barriers for Users with Upper Limb Motor Impairments
Understanding Accessibility for Physically Disabled Users in VR: Interplay of Physical, Digital, and Experiential Layers
Paper Session 1B Fabrication The Fort
TACCESS Paper Making and Accessibility: A Systematic Literature Review on the Multilayered Dimensions of Accessible Making
Exploring AI-Fabrication in Shaping the Future of DIY-AT Design: Insights from Makers
Experience Report “It only needs to work for one of us”: Rethinking DIY Deaf Tech Through Situated Co-Design
Small Devices, Large Changes: Investigating the Impact of a University-Government 3D-Printed Assistive Technology Program on Residents with Disabilities
Designing an Accessible Mobile Makerspace with an Intellectual Disability Support Organisation: Insights from a Co-Design Approach
Lunch
Paper Session 2A Music Creation and Performance Cul de Sac
Accessibility and Social Inclusivity: A Literature Review of Music Technology for Blind and Low Vision People
Vibration Or Voice? Enhancing EQ Information Accessibility for Blind Music Producers with Haptics
XRMusic4VIP: Enabling Simultaneous Sheet Music Reading and Playing for Visually Impaired Musicians through Extended Reality
Access Beyond the Score: Understanding Notation Needs and Workflows of Low Vision Musicians
Sonic Agency: A Group Autoethnography of Technology-mediated Performance Practice by Deaf and Hard of Hearing Musicians
Paper Session 2B Privacy and FATE The Fort
Toward a taxonomy of negative outcomes from the use of AI-driven systems for people with disabilities
Short Paper Examining Age-Bias and Stereotypes of Aging in LLMs
“Before, I Asked My Mom, Now I Ask ChatGPT”: Visual Privacy Management with Generative AI for Blind and Low-Vision People
Trying to Piece It Together: Exploring Accessible Error Detection in Emerging Privacy Techniques With Blind People
Honorable Mention How Can Assistance and Its Disclosure Promote Fairness in Inclusive Esports?
Coffee Break and Poster Session A Center Stage
Paper Session 3A Health and Wellness Cul de Sac
Co-Designing Culturally Grounded Mobile Health Games for Hypertension Management in Indigenous Communities
Designing with Tensions: Understanding Professionals’ Needs in Integrating AI Chatbots for Wheelchair Assessment Services in Low- and Middle-Income Countries
Experience Report Executive Dysfunction by Design: A Cognitive Accessibility Analysis of AI Support vs. Healthcare Barriers
It was Mentally Painful to Try and Stop: Design Opportunities for Just-in-Time Interventions for People with Obsessive-Compulsive Disorder in the Real World
PunchPulse: A Physically Demanding Virtual Reality Boxing Game Designed with, for and by Blind and Low-Vision Players
Paper Session 3B Tactile and Nonvisual Data Representations The Fort
A Low-Fidelity Prototyping Method for Blind Users: A Case Study on Designing Two-Dimensional Tactile Displays
Beyond Beautiful: Embroidering Legible and Expressive Tactile Graphics
Benthic: Perceptually Congruent Structures for Accessible Charts and Diagrams
Leveraging Dynamic Audio-Tactile UIs to Assist Visually Impaired Users in Exploring Line Charts through Tactile Graphic Readers
Honorable Mention Tactile Data Comics: Combining Step-by-step Presentation of Tactile Graphics with Verbal Narration for the Blind and Visually Impaired
Paper Session 4A Daily Living Cul de Sac
Honorable Mention Characterizing Smart Home Technology Usage Among Users with Disabilities through Reddit
Exploring Shared Augmented Reality for Low-Vision Training of Activities of Daily Living
More than One Step at a Time: Designing Procedural Feedback for Non-visual Makeup Routines
Exploring Object Status Recognition for Recipe Progress Tracking in Non-Visual Cooking
Experience Report Check Now, Can You See It?: Exploring Voice and Video-Capable Language Models for Identifying and Spatially Locating Items of Interest for Blind and Low-Vision Travelers
“Where Can I Park?” Understanding Human Perspectives and Scalably Detecting Disability Parking from Aerial Imagery
Paper Session 4B Learner Experiences The Fort
TACCESS Paper Exploring Blind and Low-Vision Youth’s Digital Access Needs in School: Toward Accessible Instructional Technologies
Beyond Individual Accommodations: The Collaborative Practices of ADHD Students in Post-Secondary Education
Rethinking Productivity with GenAI: A Neurodivergent Students’ Perspective
Navigating STEM Doctoral Programs with ADHD: Barriers, Workflow Challenges, and Adaptive Strategies
Experience Report Life as an International Computer Science PhD Student with Cerebral Palsy
“I Felt Like I Was in a Fishbowl”: Lived Experience with Telepresence and Non-Visible Disabilities in Higher Education
Coffee Break and Poster Session B Center Stage
Paper Session 5A Creativity and Content Creation Cul de Sac
Expanding Norms, Negotiating Bodies: How Artists with Disabilities Perceive and Use Creative Tools
Understanding the Video Content Creation Journey of Creators with Sensory Impairment in Kenya
VizXpress: Towards Expressive Visual Content by Blind Creators Through AI Support
GestureVoice: Enabling Multimodal Text Editing for Blind Users Using Gestures and Voice
In Sync: Exploration of a Multi-sensory Artefact for Dance Accessibility with People who are Blind or Have Low Vision and Dance Teachers
Paper Session 5B Perspective and Communication The Fort
Honorable Mention NeuroBridge: Using Generative AI to Bridge Cross-neurotype Communication Differences through Neurotypical Perspective-taking
Helping or Homogenizing? GenAI as a Design Partner to Pre-Service SLPs for Just-in-Time Programming of AAC
“An Old Bastard in Bright Orange Satin!”: Zuzenna’s Aphasia Diary And Lessons Learned from DIY Augmentative and Alternative Communication
One Does Not Simply ‘Mm-hmm’: Exploring Backchanneling in the AAC Micro-Culture
Exploring the Usability of Gaze-based Mobile Communication in Ghana
Lunch & Hybrid Social Event: Ask-Me-Anything with ASSETS Experts (RSVP required)
Paper Session 6A Education and Learning Cul de Sac
CoSignPlay: A Collaborative Approach to Learning Non-Manual Signs in ASL for Hearing Families with Deaf Children
Investigating “Touch and Talk” for Blind and Low Vision People: Science Communication Assistance Through Exploring Multiple Tactile Objects
Honorable Mention Engaging Visually Impaired People in Science Museums Through an Immersive Workshop: Practices, Challenges, and Opportunities
Generative AI for Teachers with Vision Impairments in the Global South: A Bridge Too Far?
Honorable Mention VeasyGuide: Personalized Visual Guidance for Low-vision Learners on Instructor Actions in Presentation Videos
Making Lecture Videos Accessible for Students who are Blind or have Low Vision through AI-Assisted Navigation and Visual Question Answering
Paper Session 6B Power and Knowledge Production The Fort
Minor Resistance: The Everyday Politics and Power Dynamics of Assistive Technology Adoption
Experience Report Designing Through Lived Experience: Reflections on Control, Embodiment, and Social Bias in Accessibility Research
The Fears, The Hopes, The Oscillations: A Critical Analysis of Tech Startups Targeting Autism
Exploring Collaboration to Center the Deaf Community in Sign Language AI
Experience Report The blind leading the blind; designing a co-creation workshop for visually impaired and sighted participants by a visually impaired researcher
Crippin’ WhatsApp’s Interaction Design: Learnings from the blind/visually impaired users of India
Coffee Break and Poster Session B Center Stage
Student Research Competition The Fort
SIGACCESS Business MeetingThe Fort
Discussion and feedback about the conference structure;
Info about funding
and resources available to the community;
Everyone is welcome!